They do pop up to provide advice on decisions from time to time, typically disapproving of more altruistic measures. Turns out that the gods Sun and Moon want her to collect their power and go save the galaxy, giving them a crash course on how to fight, then immediately throwing the duo onto an alien planet to find their way. Through the expected pratfall, she finds the source of the dreams. She has a feeling that she us being led to something important. Denizens of a post-apocalyptic Earth (no one knows what brought about the calamity just that the majority of the population is dead), Avril goes exploring ruins based on a hunch brought about by a strange dream. The game centers around the heroine Avril and her friend Mira. Branching out to a new genre and feel is a smart move for a fledgling studio and the result, Batora: Lost Haven, signals exciting things for the studio, but isn’t at the level of required playing just yet. The Remothered games started with an entry that held real promise if the developers could refine things, but the follow up didn’t stick the landing. The weird thing is that it’s actually not a terrible idea. “We know how to do gore, so let’s do a more cutesy action-RPG filled with cute speak and a couple of sassy friends trying to save the galaxy,” must have been the response. How should we follow up?” is how I imagine the design process for Stormind Games’ latest began. “Hey folks, we’ve done a couple of creepy, sticky horror games that got some traction.
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